aground v.1.01
Not a video game, Aground is slow cinema or tv: nothing happens in the sense of plot or an open gaming narrative. Instead, the screen frames an experience.
A sailing ship is held in suspension, snow or ash drifts through a landscape cut off from foreground and background. The work explores delusion, between the impression of reality and the physical sense of place; current weather from specific locations draw on associations of mobility and paralysis, connectedness and isolation. The landscapes remain pristine, yet haunted by the same electro-chemical morbidity as human physiology; all rendered live, each sliver of a moment unique.
This app is part of a series, and designed specifically for a social space with large monitors or projection rather than personal devices. It is a live app, not video, running at 60 fps. Live weather data is specific to locations in the Atlantic passage (as noted in titles), affecting the \”climate\” in-scene.