archivedWork
Uncountable (between gates), 2016
Aground out
[Similar to Aground app, intended for outdoor projection.]
A sailing vessel appears held in suspension, cut off from foreground and background. Current weather and historic data specific to the Atlantic passage further shapes the scene. Not a video game, the Aground Series is slow cinema or tv: nothing happens in the sense of plot or an open gaming narrative. Instead, the screen frames a middle ground with subtle shifts in color and motion. Sparked by J.M.W. Turner’s The Slave Ship, the Aground Series is as much about politics as aesthetics, and how they occupy the same space.
Aground is evidentiary realism: scenes are created and set in motion with a list of rules; machine/computer views and captures evidence of itself through the loops; video results are to be enjoyed first for their formal qualities, then relevance to context, both current and historical. Obvious to the eye, not so much to the mind.
Apple TV generation 4 required; send me an email for App Store review code.
Self-Portrait v.1, 2012


Fur as the eye can see, 2013

bxd: execSummary, mini-game on ThinkPad, 2010
bxd: execSummary, screencast of mini-game on ThinkPad, 2010. A mini-game (game within a game) based on the Prompter series (see Reflected Power), bxd:execSummary is a literal exploration of loops in the workplace. Download the mini-game: PC or Mac, ~18 MG.
bxdRing, 2013

Attentional Surplus, 2013
In the event v.09, 2016
Untitled (overcast), 2014
Untitled (no sound A), 2012
Digital print on aluminum, 16 x 16 inches
Untitled (no floor), 2012

Untitled (self-portrait v.1), 2013

museum of massacre
momassacre.org is in storage, awaiting a refresh based on the final spec for Unity\’s WebGL. Still an important site for virtual documentaries, momassacre is not just a tool to reimagine place as symptom of massacre but a site for creation and commentary. Look forward to bringing it back online.